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目前最完美直读芯片wiikey详细介绍

本主题由 Lan 于 2007-11-20 22:29 移动

目前最完美直读芯片wiikey详细介绍

Wiikey是Wii上第一个也是目前唯一一个可升级的IC。它提供的功能是令人震惊的:

Code:
* 直读Wii D版
* 直读 GC D版
* 在GC模式下运行自制程序
* 支持目前所有机器版本
* 支持D2B晶片
* 可通过DVD升级。
* 在日版和美版WII上直读所有NTSC的游戏
* 在欧版WII上部分直读NTSC游戏
* 直读所有GC游戏
* 对所有WII和GC游戏都支持换碟功能(当玩多碟游戏时)
* 支持DVD-R / DVD+R 和DVD +RW
* 对RW碟片有改良的读碟技术
* 内置audio fix技术。(主要是针对GC游戏的声音进行的设置)
* 支持4G容量的GC游戏 (意思是可以做合集)
* 隐密模式 (用来对付任天堂的网上更新)
* 512 byte的EEPROM来储存设置
* 简易焊接 – 无需飞线。(但我还是建议大家飞线)
* 用于SDcard的独特碟片备份技术
* 简洁设计,高速核心,质量可靠
* 专业静电袋包装
* 恢复模式 – 当刷坏flash的时候用

But will it live up to the hype?
但它真有传说中那么厉害吗?

1.包装

Wiikey外包装是一个小小的静电袋,实际上此IC是非常小的。体积大概只有CycloWiz的一半,厚度也只有一半。下面图片就是把wiikey与标准CD,一个US硬币和一个英国便士的比较(其实就是接近大拇指的指甲盖大小)。



2.安装

我们在一台DMS晶片的美版Wii上把老款的CycloWiz卸下来以安装wiikey。我们虽然选择的是飞线但是你也可以用锡填的方式。IC上有6个焊点,其中5个与wiinja和CycloWiz是相对的,而最后的那个也没什么困难,很简单。



我们发现IC上的锡填点排列得不是那么完美,所以要花点时间调整一下把线都排列好。因为之前用的是CycloWiz的垫片,所以稍大了一点。不过其实整个飞线过程还是很简单的,不难。

3.配置

Wiikey从厂出来的时候是默认配置为只可以支持本区域的WII或者GC游戏的,如果你想全区的话,还是要使用配置碟。首先确定你的WII机器版本,然后取得正确的官方配置碟之后,放入你的WII,此碟会被识别为GC的游戏。所以,如果你有GC手柄的话,就可以很方便的设置了。当然,如果你没GC手柄,Wiikey小组也很体贴的提供了使用 RESET 按钮来更改设置的另一版本配置碟。请在官网上下载或从代理处索取。

这个配置碟包含了全区开关Region Free setting (OFF/ON),GC声音修正GameCube Audio Fix (ON/OFF),还有碟片速度Disc Speed。早期的Wii IC,比如wiinja V1和CycloWiz V1,经常会出现读碟错误。这就是因为他们的IC不能支持读D版时6X的速度,所以建议大家把这个碟片速度的选项配置为默认的6X就好,以避免不必要的读碟错误,影响游戏心情。

一旦你确定好所有的配置后,点一下最下方的Save Settings,系统会用10秒左右的时间把你的设定储存到Wiikey的EEPROM去。你无需再次运行此配置碟,除非你要更改设置的时候。




4.效果

Wiikey的表现是出众的:无论我们把什么扔进光驱去,都能读出来,包括可擦写的DVD-RW等媒介。(当然指的是WII或者GC的D,XD们不要问我为什么你放Blue-Disk进去放不出来)。包括前段时间测试其他IC有问题的游戏:瓦里奥、雷曼:疯狂兔子,还有使命的召唤。在我们连播30分钟后,开场画面播放的仍然非常畅顺。每个游戏都运行得非常不错,在我们测试瓦里奥的时候玩了2—3个小时都没有出现一次读碟错误。

我们也测试了一些其他种类的日版游戏,其表现也是非常的出色,没有发现什么错误。测试的游戏包括:"Wing Island," Kororinpa,"Cooking Mama," "Fire Emblem," "Pokemon Battle Stadium," "Ennichi No Tatsujin,"(这些游戏名就不翻了)。

我们还测试了欧版(PAL)的游戏:"Super Fruit Fall"以及英国的雷曼:疯狂的兔子。在NTSC模式下可以支持480P,运行正常。当然你的显示设备必须支持PAL制式,我们也在SONY和其他公司的LCD电视上测试了。

最后是GC游戏的测试,我们可以很轻易的运行日版和欧版的GC游戏,再重申一次:如果你要在你的美版或日版的机器上运行欧版游戏,必须确保你的显示设备可以支持PAL。如果你的显示设备不支持,也很简单,用GCOS去启动,然后强制把显示模式调成PAL。我想这就是为什么wiikey要在功能菜单上写:在欧版WII上部分直读NTSC游戏的原因。其实这一点国内玩家可以不用担心,国内大多数电视都是NTSC和PAL通杀的。

5.自制程序

我们没有机会去测试GC的自制程序,比如模拟器之类。虽然,目前wiikey是完美运行GC的所有D版,但是,我们仍然不能保证在其后的众多自制程序里,wiikey一点问题都没有。(这一点我觉得不用担心,毕竟wiikey会升级,而自制程序更加会改良,配合只是时间问题而已)

6.优点
容易安装,锡填、飞线悉听尊便。
性能出众。
支持DVDRW媒介
不需要GCOS的支持就能完美运行GC游戏
板载EEPROM容易升级。

7.缺点
IC上的焊点较小,要求有一点焊接经验的人才能动手,不太适合普通玩家动手改造。
广告上的 "用于SDcard的独特碟片备份技术" 其实还没有放出来

8.总论
几近完美。Wiikey集安装简单、性能出众于一身杀入市场,我们在这次冗长的测试中没有发现它任何一个问题,这让我们印象非常深刻。同时我们有一个朋友马上购买了一块安装于他的D2B晶片的WII上,同样100%的发挥出了wiikey的强大功能。

原文
http://www.ps2-scene.org TGFCvmax翻译

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原文

The Wiikey is advertised as "the first and only upgradeable modchip" for the Wii. It's list of features is quite impressive...
引用:
    * Direct boot of wii backups
    * Direct boot of GC backups
    * Direct boot of homebrew in GC mode
    * Supports all currently available console/drive versions
    * Supports D2B chipsets
    * Sophisticated (true) update mechanism via DVD (future proof, expect cool features to come)
    * Direct boot of different NTSC region Wii games/backups on US and JAP consoles
    * Partial support for NTSC region Wii games/backups on PAL consoles
    * Boots different region GC games/backups (partially without swapping)
    * Supports multi-disc games for BOTH Wii and Gamecube
    * Supports DVD-R / true DVD+R and +RW support (no bitsetting required!)
    * Improved readsettings for recordable media
    * Built-in audio fix
    * Supports fullsize 4GB discs for gamecube homebrew
    * Stealth mode
    * 512 byte EEPROM to store configuration
    * Quicksolder interface - no wires required
    * Unique disc backup application via sdcard
    * Compact design, best quality components, rock solid high speed controller
    * Professional ESD packing
    * Recovery mode - Can recover from a bad flash
But will it live up to the hype?

Packaging
The Wiikey is shipped in a small ESD bag. The actual chip is very small... about half the size of the CycloWiz. The board is also a bit thicker than the CycloWiz. The picture below shows the Wiikey compared to a standard CD case, a U.S. nickel, and an English Pound.


Photo provided by thieves like us

Installation
We installed the Wiikey in a U.S. version Wii with the DMS chipset to replace a previous wired CycloWiz install. We chose to use wires but the chip also provides "quicksolder" points for those who wish to use them. There are six points to solder, as opposed to five for the Wiinja and CycloWiz. The new point is no more difficult than any of the others, though, so it should not be a problem.

We found that the "quicksolder" points did not align perfectly so some adjusting may be required to get everything lined up. The pads are bigger than those of the CycloWiz, though, to provide an easier wired install. That is the option we chose to use.


Photo provided by thieves like us

Setup
The Wiikey comes configured to play Wii and GameCube backups standard from the factory. If you wish to play imports, you must download the Setup Disc from the official website. Be sure to get the proper version that matches the origin of your Wii console. The disc runs in GameCube mode so, if you have a GC controller, be sure to have it plugged in when running the Setup Disc. If you do not have a GameCube controller, the Wiikey Team was courteous enough to also provide versions that allow the options to be changed by pressing the RESET button on the Wii console. This is an ingenious solution for those who may be stuck without a GameCube controller.

The Setup Disc includes options for the Region Free setting (OFF/ON), GameCube Audio Fix (ON/OFF), and Disc Speed. Early Wii modchips, such as the Wiinja and CycloWiz, were plagued with Disc Read Errors on some games. It was later reported, by Brakken of TehSkeen in his CycloWiz review, that the problem was with the chips not allowing the disc to spin at 6x like they should. This caused problems with several major titles. It is best advised to leave this setting at 6x unless there is reason to change it later.

Once you have selected your settings, simply choose "Save Settings" and there will be a delay of about 10 seconds while they are written to the Wiikey's onboard EEPROM. You will not need to run the Setup Disc again unless you want to change a setting.


Photos provided by thieves like us

MEDIA: Wiikey Setup Video on YouTube.

Performance
The Wiikey performed simply flawlessly with everything we threw at it, including games burned on re-writeable media! The games tested included previous problem titles such as "WarioWare," "Rayman: Raving Rabbids," and "Call Of Duty." Opening movies played seamlessly even when left to loop for 30+ minutes. Each game played perfectly with no DRE's whatsoever. We got caught up playing "WarioWare" for 2-3 hours and didn't experience a single Disc Read Error.

We also tested a wide variety of unpatched Japanese games. All performed exactly as if they were running on a Japanese console with no errors of any kind. Titles included "Wing Island," Kororinpa,"Cooking Mama," "Fire Emblem," "Pokemon Battle Stadium," and "Ennichi No Tatsujin," which can be seen in the video linked at the end of this section.

We were also able to boot several PAL titles without patching. "Super Fruit Fall" and the U.K. version of "Rayman: Raving Rabbids," which includes 480p support dropped in the NTSC version, loaded and played flawlessly. Your display needs to support PAL mode, though. We were testing on Sony and Westinghouse LCD sets.

The GameCube support was also spot-on. We were able to boot GameCube imports (Jap & PAL) without using GCOS. Again, though, if you are going to run a PAL game on your NTSC Wii (or vice versa) your display will need to support it. If it doesn't, simply use GCOS to boot and force the video mode to whatever you need. We asume this is what they meant when listing "partially without swapping" in the specs.

MEDIA: Wiikey Setup & Import Boot video on YouTube.

Homebrew Support
We did not get a chance to fully test GameCube hombrew (emulators, etc.) yet. Considering the flawless execution of GameCube backups, though, I do not forsee any problems with running various homebrew apps.

Postitive Points
Easy to install, whether "quicksolder" or wired, if you have soldering experience.
Performed flawlessly, even on same discs that gave DRE's with the previously installed CycloWiz.
Plays games burned onto Re-Writeable Discs!
Does not require GCOS to play GameCube imports (see above for video mode info).
Truly upgradeable with onboard EEPROM.

Negative Points
The thickness of the board and position of the quicksolder points (which don't line up quite perfectly) may require a bit more skill to install than you'd expect.
Advertised "Unique disc backup application via sdcard" not released yet.

Overall
Flawless execution! The Wiikey is, simply put, the best performing modchip on the market right now. We did not experience a single issue during our lengthy testing. We were so impressed with it's quality that a friend decided to take the plunge and add one to his D2B console. It also performed 100% as advertised without a hiccup.


Final Verdict
09 out of 10
Where's the SD card backup app?

Official Site: http://www.wiikey.cn

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